Rationale
The subject is part of the wider category of expressive arts. This course is interactive and engaging as much as possible because children like games. Using games and drama tends to capture their attention making this a powerful teaching and learning tool. The aim of this course is to creatively improve the students’ imaginative and thinking skills through games and drama and therefore nurture their intellectual growth and personal development. The course is intended to help teachers develop multi-sensory mode of learning in children which tends to engage mind, body senses and emotions. This in turn, helps students to create personal connections to the materials used to improve comprehension and retention. Further, the course is intended to develop intra-personal understanding and skills in collaborating with others in drama, games and creative activities. The potential teachers are hence, crucial in ensuring that skills to teach this course are acquired and continuously developed to be up to date with the trends in the world. Drama, games and creative activities are hands-on valuable tools for differentiated instruction and help prepare students to live and work in a world that is increasingly team-oriented rather than hierarchical. They are also intended to bring alive different situations by teaching skills from other disciplines or general life skills.
Learning Outcomes
At the end of the course students will be expected to:
i. Formulate creative and imaginative methods of teaching drama, games and creative activities to make the course as exciting.
ii. Evaluate teaching based on drama, games and creative activities setting criteria for linguistic, intellectual, social, ethical and aesthetic-artistic development of the student.
iii. Interpret the organsational, coordinating and animating role of the teacher during the implementation of the course.
iv. Communicate effectively by applying par language and extra-lingual features.
v. Analyse current trends in the various creative industries to justify the significance of the course.
vi. Implore multi-methods in teaching the course to engage the students as much as possible.
vii. Distinguish the cognitive, emotional and kinaesthetic goals, which are achieved through the implementation of drama, games and creative activities.
viii. Engage drama, games and creative activities as an active learning strategy in the teaching of other subjects.
ix. Develop students understanding of the human condition to convey personal, social, emotional and cultural meanings through, drama, games and creative activities.
x. Identify collaboration activities to promote individual and group contribution in drama, games and creative activities.
xi. Evaluate individual and group performances to develop critical and inventive thinking skills in drama, games and creative activities.